Here's a counter-dkp system we used when raiding in NiX and it was used for the entire duration of the guilds existence. Through numerous end-game instances with first hand experience on this system, I can without a doubt say that this system is a very fair system that eliminated all hostile discussions conserning loot.
This is how it worked:
Every player (before we started raiding) sets up a list with 3 items in prio 1, 2 and 3. (not counting set tokens!) for each instance.
I.e: 1. Item A,B,C
2. Item D,E,F
3. Item G,H,I
This information was saved in a thread on the forum. Once the list was complete it was locked. Thus you could not edit it at any time later on.
Lets call that list the 'Loot list'. Now in addition to that list there were created a list with rotations on set items. (I will get back to this later)
When an item dropped those with prio 1 on that specific item were allowed to roll. If none had prio 1 then prio 2 were allowed. If none at all had it on 1,2 or 3 all could. The reason for the prioritized loot is that ppl will get a good chance on getting the stuff they want without too many ppl rolling at the same time. The lists will also be looking very different from person to person, even within the same class because ppl got different loot when they make the list and also, as humans do, differ on what they think is tasteh!
As for set items they were rotated, At first we had 1 item assigned to each class when it dropped. And that item then rotated on to the next class in line when it was picked up.
Set token X: class1*, class2, class3
Set token Y: class1*, class2, class3
I.e, at first boss set X dropped and AHA! class 1 is next up. So they agree within who gets it (common sense, as in who needs it the most), decide, and loot. At that point that specific item rotates on to the next class for next drop. Easy and simple and no fuzz or discussions. (This list was edited post raid by any officer with permission to do so on the forum) Also everyone got access to the list and can see what goes on and thus it's not possible to cheat without someone noticing.
The simpleness of this system is its strenght. By narrowing down the amount of persons that will roll on each item that drops it will not generate any fuzz. When there's 3 or 4 ppl rolling or even (with set items) deciding within who gets what, it's almost 100% whore proof. It would also lower the time spent at each drop deciding who gets what to the minimum. Thus the raid will progress smoothly and fast. Gearing will be optimal because ppl can't "steal" items, they have to wait in turn. Also ppl who attend alot of raids will naturally get more loot because if the different ppl who need items arent' there, the item will go on to prio 2, 3 etc.
Benefits:
1. It eliminates need of addons,
2. It's fair and democratic, you yourself decide what you want and how badly you want it, (I.e how fast you will get it)
3. It speeds up raids by drasticly lowering time spent discussing loot.
4. Ppl who attend more raids will have a higher chance on getting more loot.
5. It gears up ppl equally. And equally gearing members equals a good progress guild.
6. It has no points! You cannot hamster points, you get rewarded for playing more than someone else naturally and not by allways being the one with the first hand on everything.
Discuss please.
Those who've used it before please add things I've missed or explained in a way that is hard to grasp. All the details around how the lists are made or other details haven't been mentioned because it's not relevant to how it works.
This is how it worked:
Every player (before we started raiding) sets up a list with 3 items in prio 1, 2 and 3. (not counting set tokens!) for each instance.
I.e: 1. Item A,B,C
2. Item D,E,F
3. Item G,H,I
This information was saved in a thread on the forum. Once the list was complete it was locked. Thus you could not edit it at any time later on.
Lets call that list the 'Loot list'. Now in addition to that list there were created a list with rotations on set items. (I will get back to this later)
When an item dropped those with prio 1 on that specific item were allowed to roll. If none had prio 1 then prio 2 were allowed. If none at all had it on 1,2 or 3 all could. The reason for the prioritized loot is that ppl will get a good chance on getting the stuff they want without too many ppl rolling at the same time. The lists will also be looking very different from person to person, even within the same class because ppl got different loot when they make the list and also, as humans do, differ on what they think is tasteh!
As for set items they were rotated, At first we had 1 item assigned to each class when it dropped. And that item then rotated on to the next class in line when it was picked up.
Set token X: class1*, class2, class3
Set token Y: class1*, class2, class3
I.e, at first boss set X dropped and AHA! class 1 is next up. So they agree within who gets it (common sense, as in who needs it the most), decide, and loot. At that point that specific item rotates on to the next class for next drop. Easy and simple and no fuzz or discussions. (This list was edited post raid by any officer with permission to do so on the forum) Also everyone got access to the list and can see what goes on and thus it's not possible to cheat without someone noticing.
The simpleness of this system is its strenght. By narrowing down the amount of persons that will roll on each item that drops it will not generate any fuzz. When there's 3 or 4 ppl rolling or even (with set items) deciding within who gets what, it's almost 100% whore proof. It would also lower the time spent at each drop deciding who gets what to the minimum. Thus the raid will progress smoothly and fast. Gearing will be optimal because ppl can't "steal" items, they have to wait in turn. Also ppl who attend alot of raids will naturally get more loot because if the different ppl who need items arent' there, the item will go on to prio 2, 3 etc.
Benefits:
1. It eliminates need of addons,
2. It's fair and democratic, you yourself decide what you want and how badly you want it, (I.e how fast you will get it)
3. It speeds up raids by drasticly lowering time spent discussing loot.
4. Ppl who attend more raids will have a higher chance on getting more loot.
5. It gears up ppl equally. And equally gearing members equals a good progress guild.
6. It has no points! You cannot hamster points, you get rewarded for playing more than someone else naturally and not by allways being the one with the first hand on everything.
Discuss please.
Those who've used it before please add things I've missed or explained in a way that is hard to grasp. All the details around how the lists are made or other details haven't been mentioned because it's not relevant to how it works.